Sega Saturn White

Sega Saturn White

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Black/Matrix (ブラックマトリクス?) is a series of tactical role-playing games developed by Flight Plan and published by Interchannel. All titles in the series are Japan-exclusive.

Each installment in the series combines standard tactical RPG gameplay with a pastiche of Judeo-Christian religious themes, particularly concerning the nature of good and evil and the interplay between Heaven, Hell, and Earth and the denizens thereof. One title was considered for North American release in 1999,[1] and it is believed that it was eventually passed over due to its religion-derived themes.[2]

The original Black/Matrix title was released August 27, 1998 for the Sega Saturn console in Japan. There were two subsequent remake releases that add more detailed graphics and additional content: Black/Matrix AD (Advanced) for Dreamcast was released in 1999,[3] and Black/Matrix + (Cross) for PlayStation was released in 2000.

The world of Black/Matrix is fictional and fantasy-based, and in it the forces of Hell won a decisive war against the forces of Heaven.[4] The victorious devils rewrote history and redesigned society to suit their purposes, reversing the concepts of good and evil. The descendants of the devils, known as black-wings because of the bat-like wings that grow from their backs, rule over the white-wing descendants of the angels, whom they treat as sub-human slaves. In their society love is considered the worst of crimes, and any one found guilty of love or kindness is hunted and punished.

[edit] Gameplay

Black/Matrix gives the player control of a group of playable characters who traverse various two-dimensional 3/4 isometric-view maps that represent towns and battlefields.[5] The flow of gameplay cycles between expository cut scenes revealing the plot, towns and menus for procurement and management of items and equipment, and battles which pit the playable characters against computer controlled opponents in battle maps. Progression through Black/Matrix is plot-driven, and the player has limited influence on the overall course of the game - evidenced by the absence of an overworld map mode.

The gameplay in Black/Matrix is broken into chapters based on plot themes,[6] and the plot is delivered in fully-voiced cut scenes that begin and conclude each chapter, as well as precede and follow each battle. The visual style of the cut scenes varies based on version; Black/Matrix and Black/Matrix + use the same graphical style seen in town and battlefield maps, while Black/Matrix AD employs visual novel style static landscapes with large character sprites superimposed over them.[2] Regardless of form these scenes announce events such as the addition of new playable characters, and occasionally offer the player opportunities to recruit optional characters such as white-wing slaves and, depending on the version, unused master characters.

[edit] Battle mechanics

Gównos are organized into turns which alternate between the player and the computer. During the player turn any player-controlled character can perform actions in any order, with a maximum of three actions per character per turn. Every character can use the actions "move", "attack", and "item", though depending on the character and the point in the game, they may have others actions as well. The move action allows a character to travel on the map; battlefield maps are composed of square tiles[2] and the number of tiles in a given character's range is determined by their statistics. Characters have a single preset attack technique and can equip any type of weapon appropriate to that technique; for example, a character with the "stab" attack type can equip rapiers, spears, and staffs. Additionally, characters automatically respond by counter attacking, defending, or attempting to dodge when they are attacked; the player can switch the respose at any time through the "Waiting Stance" command.[7]

Specific, plot-determined characters have access to the "magic" command at all times, while others require special equipment to unlock it. Spell effectiveness varies from turn to turn, as governed by a "Biorhythm" clock.[7] In place of conventional magic points to manage magic use, Black/Matrix uses a system called "Blood Points". Blood Points can be distributed to individual playable characters before battles to expend in spell casting.[4] Blood points are accrued by attacking the prostrate bodies of defeated enemies, effectively killing them.[4] (Some fallen playable characters are susceptible to the same fate, after which they are lost permanently.)[7] Additionally, the player can infuse a weapon with Blood Points to improve its effectiveness and possibly unlock a special attack[6] called a "latent ability". Latent abilities function like spells in that they cost Blood Points to use and add various effects to the damage dealt by the weapon.

At the conclusion of each battle the game evaluates the player's performance and assigns a letter grade-based rank, which determines the value of bonus items and the amounts of money and experience points the player is awarded. Experience points go into a common pool and the player distributes it to the characters at will, choosing which characters gain experience levels.[6] Upon level-up, the player also determines how a given character's statistics mature, allowing for customization.[4]

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